unregistered overpowered custom items
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@@ -14,10 +14,10 @@ public abstract class CraftingKeys {
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public static void initRecipes() {
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public static void initRecipes() {
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// my custom
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// my custom
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register(ItemPresets.BLUE_LAZER_DIODE, "[beacon{}, beacon{}, beacon{}, beacon{}, beacon{}, beacon{}, beacon{}, beacon{}, beacon{}]");
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register(ItemPresets.BLUE_LAZER_DIODE, "[beacon{}, beacon{}, beacon{}, beacon{}, beacon{}, beacon{}, beacon{}, beacon{}, beacon{}]");
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register(ItemPresets.RAILGUN, "[light_blue_candle{CustomModelData:1111,display:{Lore:['{\"extra\":[{\"bold\":false,\"italic\":false,\"underlined\":false,\"strikethrough\":false,\"obfuscated\":false,\"color\":\"gray\",\"text\":\"- Use this to craft the \"},{\"italic\":false,\"color\":\"aqua\",\"text\":\"lazer guns\"}],\"text\":\"\"}'],Name:'{\"extra\":[{\"bold\":false,\"italic\":false,\"underlined\":false,\"strikethrough\":false,\"obfuscated\":false,\"color\":\"aqua\",\"text\":\"Blue Lazer Diode\"}],\"text\":\"\"}'}}, diamond{}, iron_block{}, air{}, air{}, iron_block{}, air{}, air{}, air{}]");
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//register(ItemPresets.RAILGUN, "[light_blue_candle{CustomModelData:1111,display:{Lore:['{\"extra\":[{\"bold\":false,\"italic\":false,\"underlined\":false,\"strikethrough\":false,\"obfuscated\":false,\"color\":\"gray\",\"text\":\"- Use this to craft the \"},{\"italic\":false,\"color\":\"aqua\",\"text\":\"lazer guns\"}],\"text\":\"\"}'],Name:'{\"extra\":[{\"bold\":false,\"italic\":false,\"underlined\":false,\"strikethrough\":false,\"obfuscated\":false,\"color\":\"aqua\",\"text\":\"Blue Lazer Diode\"}],\"text\":\"\"}'}}, diamond{}, iron_block{}, air{}, air{}, iron_block{}, air{}, air{}, air{}]");
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register(ItemPresets.SPBRifle, "[iron_horse_armor{}]");
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register(ItemPresets.SPBRifle, "[iron_horse_armor{}]");
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register(ItemPresets.POTATOCANNON, "[potato{}, potato{}, potato{}, potato{}, golden_hoe{}, potato{}, potato{}, potato{}, potato{}]");
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register(ItemPresets.POTATOCANNON, "[potato{}, potato{}, potato{}, potato{}, golden_hoe{}, potato{}, potato{}, potato{}, potato{}]");
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register(ItemPresets.LASER_POINTER, "[polished_blackstone_button{}, lime_concrete{}, lime_stained_glass{}, lime_concrete{}, diamond{}, lime_concrete{}, stick{}, lime_concrete{}, air{}]");
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//register(ItemPresets.LASER_POINTER, "[polished_blackstone_button{}, lime_concrete{}, lime_stained_glass{}, lime_concrete{}, diamond{}, lime_concrete{}, stick{}, lime_concrete{}, air{}]");
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register(ItemPresets.DEFENDER, "[iron_nugget{}, iron_nugget{}, iron_nugget{}, iron_nugget{}, prismarine_shard{}, iron_nugget{}, iron_nugget{}, iron_nugget{}, iron_nugget{}]");
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register(ItemPresets.DEFENDER, "[iron_nugget{}, iron_nugget{}, iron_nugget{}, iron_nugget{}, prismarine_shard{}, iron_nugget{}, iron_nugget{}, iron_nugget{}, iron_nugget{}]");
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register(ItemPresets.ADMIN_UTILITY, "[air{}, air{}, barrier{}, air{}, blaze_rod{}, air{}, blaze_rod{}, air{}, air{}]");
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register(ItemPresets.ADMIN_UTILITY, "[air{}, air{}, barrier{}, air{}, blaze_rod{}, air{}, blaze_rod{}, air{}, air{}]");
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register(ItemPresets.NETSKY_BLADE, "[end_crystal{}, ender_pearl{}]");
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register(ItemPresets.NETSKY_BLADE, "[end_crystal{}, ender_pearl{}]");
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@@ -19,10 +19,10 @@ public final class CustomItems implements Listener {
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private static final Map<Class<? extends CustomItem>, String> namesList = new HashMap<>();
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private static final Map<Class<? extends CustomItem>, String> namesList = new HashMap<>();
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public static void init() {
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public static void init() {
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register(new TazerItem());
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//register(new TazerItem());
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register(new LazerItem());
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//register(new LazerItem());
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register(new RailgunItem());
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//register(new RailgunItem());
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register(new LazerGunItem());
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//register(new LazerGunItem());
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}
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}
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public static ItemStack register(ItemStack item, CustomItemInteractionCallback interactionCallback) {
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public static ItemStack register(ItemStack item, CustomItemInteractionCallback interactionCallback) {
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