added tazer
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@@ -30,39 +30,45 @@ public class TazerItem extends CustomItem {
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Location loc = player.getEyeLocation();
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Vector vec = player.getLocation().getDirection().normalize();
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Predicate<Entity> filter = (e) -> e != player && !e.isDead() && e instanceof LivingEntity;
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Location target = RaycastUtils.raycast(loc, vec, 64.0, point -> !point.getBlock().isPassable());
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zap(loc, vec, target, entity -> entity == player);
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};
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}
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public static void zap(Location start, Vector startingDirection, Location end, Predicate<Entity> excluding) {
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Predicate<Entity> filter = (e) -> !excluding.test(e) && !e.isDead() && e instanceof LivingEntity;
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int maxSections = 10;
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int delta = 5;
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double maxDist = loc.distance(target);
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double maxDist = start.distance(end);
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double sectionDist = maxDist / maxSections;
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Location prevLoc = loc.clone();
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Location prevLoc = start.clone();
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Vector vec = startingDirection;
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Predicate<Location> hitCondition = (point) -> {
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Particle.DustOptions dust = new Particle.DustOptions(Color.AQUA, 0.7F);
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point.getWorld().spawnParticle(Particle.REDSTONE, point, 1, 0, 0, 0, 0, dust);
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return false;
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};
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Consumer<Entity> onHit = (entity) -> {
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((LivingEntity) entity).damage(6, entity); // let the entity kill themselves for max trolldge
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entity.setFireTicks(100);
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SoundPlayer hit = new SoundPlayer(entity.getLocation(), Sound.BLOCK_LAVA_EXTINGUISH, 1, 1.5F);
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hit.playWithin(20);
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};
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Predicate<Location> hitCondition = (point) -> {
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Particle.DustOptions dust = new Particle.DustOptions(Color.AQUA, 0.7F);
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point.getWorld().spawnParticle(Particle.REDSTONE, point, 1, 0, 0, 0, 0, dust);
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point.getWorld().getNearbyEntities(point, 2, 2, 2).stream().filter(filter).forEach(onHit);
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return false;
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};
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for (int i = 0; i < maxSections - 1; i ++) {
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prevLoc = RaycastUtils.raycast(prevLoc, vec, sectionDist, 0.2, hitCondition);
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vec = randomizeVector(vec, delta);
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SoundPlayer zap = new SoundPlayer(prevLoc, Sound.ENTITY_BEE_HURT, 1, 10);
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zap.playWithin(20);
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prevLoc.getWorld().getNearbyEntities(prevLoc, 2, 2, 2).stream().filter(filter).forEach(onHit);
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}
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prevLoc = RaycastUtils.raycast(prevLoc, target, 0.2, hitCondition);
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prevLoc = RaycastUtils.raycast(prevLoc, end, 0.3, hitCondition);
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prevLoc.getWorld().getNearbyEntities(prevLoc, 2, 2, 2).stream().filter(filter).forEach(onHit);
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};
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}
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private Vector randomizeVector(Vector vec, int delta) {
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private static Vector randomizeVector(Vector vec, int delta) {
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return vec.clone().add(new Vector(Randomizer.rand(-delta, delta), Randomizer.rand(-delta, delta), Randomizer.rand(-delta, delta))).normalize();
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}
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}
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