added rail gun
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@@ -9,6 +9,7 @@ import org.bukkit.*;
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import org.bukkit.entity.BlockDisplay;
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import org.bukkit.entity.BlockDisplay;
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import org.bukkit.entity.Display;
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import org.bukkit.entity.Display;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Transformation;
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import org.bukkit.util.Transformation;
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import org.joml.AxisAngle4f;
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import org.joml.AxisAngle4f;
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import org.joml.Vector3f;
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import org.joml.Vector3f;
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@@ -38,44 +39,78 @@ public class RailgunItem extends CustomItem {
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Particle.DustOptions dust = new Particle.DustOptions(Color.AQUA, 10F);
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Particle.DustOptions dust = new Particle.DustOptions(Color.AQUA, 10F);
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world.spawnParticle(Particle.REDSTONE, end, 30, 0, 0, 0, 1, dust);
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world.spawnParticle(Particle.REDSTONE, end, 30, 0, 0, 0, 1, dust);
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float dist = (float)loc.distance(end);
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this.beam(loc, end, eye, world, player);
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float rad = 0.02F;
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this.flash(loc, end, eye, world, player);
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AxisAngle4f angle = new AxisAngle4f(0F, 0F, 0F, 1F);
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Vector3f translation = new Vector3f(-0.05F, -0.2F, 0F);
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BlockDisplay beam = world.spawn(eye, BlockDisplay.class, entity -> {
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SoundPlayer sound = new SoundPlayer(loc, Sound.BLOCK_BEACON_POWER_SELECT, 5.0F, 10.0F);
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Vector3f scale = new Vector3f(rad, rad, 0F);
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Transformation transformation = new Transformation(translation, angle, scale, angle);
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entity.setBrightness(new Display.Brightness(15, 15));
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entity.setViewRange(dist);
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entity.setRotation(eye.getYaw(), eye.getPitch());
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entity.setBlock(Material.DIAMOND_BLOCK.createBlockData());
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entity.setTransformation(transformation);
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sound.playWithin(500);
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Bukkit.getScheduler().runTaskLater(instance, entity::remove, 60);
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});
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Bukkit.getScheduler().runTaskLater(instance, () -> {
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Vector3f scale = new Vector3f(rad, rad, dist);
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Transformation transformation = new Transformation(translation, angle, scale, angle);
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beam.setInterpolationDelay(0);
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beam.setInterpolationDuration((int)(dist / 2));
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beam.setTransformation(transformation);
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}, 5);
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Bukkit.getScheduler().runTaskLater(instance, () -> {
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Vector3f scale = new Vector3f(rad, rad, 0.0F);
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Transformation transformation = new Transformation(translation, angle, scale, angle);
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world.createExplosion(end, 3, false, false, player);
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beam.setInterpolationDelay(0);
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beam.setInterpolationDuration(20);
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beam.setTransformation(transformation);
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}, 40);
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};
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};
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}
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}
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private void flash(Location loc, Location end, Location eye, World world, Player player) {
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float dist = (float)loc.distance(end);
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float rad = 0.02F;
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AxisAngle4f angle = new AxisAngle4f(0F, 0F, 0F, 1F);
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Vector3f translation = new Vector3f(-0.05F, -0.2F, 0F);
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BlockDisplay beam = world.spawn(eye, BlockDisplay.class, entity -> {
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Vector3f scale = new Vector3f(rad, 0.5F, dist);
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Transformation transformation = new Transformation(translation, angle, scale, angle);
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entity.setBrightness(new Display.Brightness(15, 15));
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entity.setViewRange(dist);
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entity.setRotation(eye.getYaw(), eye.getPitch());
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entity.setBlock(Material.WHITE_STAINED_GLASS.createBlockData());
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entity.setTransformation(transformation);
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Bukkit.getScheduler().runTaskLater(instance, entity::remove, 60);
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});
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Bukkit.getScheduler().runTaskLater(instance, () -> {
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Vector3f scale = new Vector3f(rad, 0F, dist);
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Transformation transformation = new Transformation(translation, angle, scale, angle);
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beam.setInterpolationDelay(0);
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beam.setInterpolationDuration(20);
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beam.setTransformation(transformation);
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}, 5);
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}
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private void beam(Location loc, Location end, Location eye, World world, Player player) {
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float dist = (float)loc.distance(end);
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float rad = 0.02F;
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AxisAngle4f angle = new AxisAngle4f(0F, 0F, 0F, 1F);
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Vector3f translation = new Vector3f(-0.05F, -0.2F, 0F);
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BlockDisplay beam = world.spawn(eye, BlockDisplay.class, entity -> {
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SoundPlayer sound = new SoundPlayer(loc, Sound.BLOCK_BEACON_POWER_SELECT, 5.0F, 10.0F);
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Vector3f scale = new Vector3f(rad, rad, 0F);
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Transformation transformation = new Transformation(translation, angle, scale, angle);
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entity.setBrightness(new Display.Brightness(15, 15));
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entity.setViewRange(dist);
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entity.setRotation(eye.getYaw(), eye.getPitch());
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entity.setBlock(Material.DIAMOND_BLOCK.createBlockData());
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entity.setTransformation(transformation);
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sound.playWithin(500);
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Bukkit.getScheduler().runTaskLater(instance, entity::remove, 60);
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});
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Bukkit.getScheduler().runTaskLater(instance, () -> {
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Vector3f scale = new Vector3f(rad, rad, dist);
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Transformation transformation = new Transformation(translation, angle, scale, angle);
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beam.setInterpolationDelay(0);
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beam.setInterpolationDuration((int)(dist / 2));
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beam.setTransformation(transformation);
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}, 5);
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Bukkit.getScheduler().runTaskLater(instance, () -> {
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Vector3f scale = new Vector3f(rad, rad, 0.0F);
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Transformation transformation = new Transformation(translation, angle, scale, angle);
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world.createExplosion(end, 3, false, false, player);
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beam.setInterpolationDelay(0);
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beam.setInterpolationDuration(20);
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beam.setTransformation(transformation);
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}, 40);
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}
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}
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}
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