#============================================== # Protect Gamemode (PGM) # Skript Made By TheTrouper#6969 # DO NOT DISTRIBUTE WITHOUT PREMISSION # Protects your gamemode when you change dimensions #============================================== options: Prefix: &9Gamemode>&7 command /protectgamemode: permission: pgm.use aliases: pgm trigger: if player's gamemode is spectator: if {pgm.spectator.%player%} is not true: set {pgm.spectator.%player%} to true send "{@Prefix} &aEnabled &7PGM for spectator" to player else if {pgm.spectator.%player%} is true: set {pgm.spectator.%player%} to false send "{@Prefix} &cDisabled &7PGM for spectator" to player if player's gamemode is survival: if {pgm.survival.%player%} is not true: set {pgm.survival.%player%} to true send "{@Prefix} &aEnabled &7PGM for survival" to player else if {pgm.survival.%player%} is not true: set {pgm.survival.%player%} to false send "{@Prefix} &cDisabled &7PGM for survival" to player if player's gamemode is creative: if player has permission pgm.creative: if {pgm.creative.%player%} is not true: set {pgm.creative.%player%} to true send "{@Prefix} &aEnabled &7PGM for creative" to player else if {pgm.creative.%player%} is not true: set {pgm.creative.%player%} to false send "{@Prefix} &cDisabled &7PGM for creative" to player on world change: if {pgm.spectator.%player%} is true: send "{@Prefix} Successfuly protected your gamemode" set player's gamemode to spectator else if {pgm.survival.%player%} is true: send "{@Prefix} Successfuly protected your gamemode" set player's gamemode to survival else if {pgm.creative.%player%} is true: if player has permission pgm.creative: send "{@Prefix} Successfuly protected your gamemode" set player's gamemode to creative