Gamemode Protection
Protects your game mode as you switch dimensions
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49
gamemodeprotection.sk
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49
gamemodeprotection.sk
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#==============================================
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# Protect Gamemode (PGM)
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# Skript Made By TheTrouper#6969
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# DO NOT DISTRIBUTE WITHOUT PREMISSION
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# Protects your gamemode when you change dimensions
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#==============================================
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options:
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Prefix: &9Gamemode>&7
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command /protectgamemode:
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permission: pgm.use
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aliases: pgm
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trigger:
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if player's gamemode is spectator:
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if {pgm.spectator.%player%} is not true:
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set {pgm.spectator.%player%} to true
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send "{@Prefix} &aEnabled &7PGM for spectator" to player
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else if {pgm.spectator.%player%} is true:
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set {pgm.spectator.%player%} to false
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send "{@Prefix} &cDisabled &7PGM for spectator" to player
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if player's gamemode is survival:
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if {pgm.survival.%player%} is not true:
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set {pgm.survival.%player%} to true
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send "{@Prefix} &aEnabled &7PGM for survival" to player
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else if {pgm.survival.%player%} is not true:
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set {pgm.survival.%player%} to false
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send "{@Prefix} &cDisabled &7PGM for survival" to player
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if player's gamemode is creative:
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if player has permission pgm.creative:
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if {pgm.creative.%player%} is not true:
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set {pgm.creative.%player%} to true
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send "{@Prefix} &aEnabled &7PGM for creative" to player
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else if {pgm.creative.%player%} is not true:
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set {pgm.creative.%player%} to false
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send "{@Prefix} &cDisabled &7PGM for creative" to player
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on world change:
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if {pgm.spectator.%player%} is true:
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send "{@Prefix} Successfuly protected your gamemode"
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set player's gamemode to spectator
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else if {pgm.survival.%player%} is true:
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send "{@Prefix} Successfuly protected your gamemode"
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set player's gamemode to survival
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else if {pgm.creative.%player%} is true:
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if player has permission pgm.creative:
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send "{@Prefix} Successfuly protected your gamemode"
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set player's gamemode to creative
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